3D Target Cursor Marker

Try game asset 3D Target Cursor Marker 1.0 Unity for your project.

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A simple 3D target cursor

  • No textures needed
  • Color can be adjusted
  • Just uses an animation clip
  • works with LWRP/HDRP/classic pipeline (material needs to be converted) - no custom shader

Includes a sample project on how to use it with e.g. a NavMeshAgent.

Simple example code

// Cache it.

FeedbackPointer _feedbackPointer = new FeedbackPointer();

// Initialize it.

_feedbackPointer.PreparePointer(_moveToIndicator, _feedbackPointerScale);

// Use it with a 3D position.


Tested in 2018.x to 2021.x but should also work in older Unity versions.

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  • Unity
  • 1.0
  • 105846