K POP SERIES Mina

Try game asset K POP SERIES Mina 4.27 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    108335

Description

πŸ”₯ K-Pop Series | Mina


Perfect 3d model of a cute K-POP Girl Mina. She has 3 different outfits, ARKit blendshapes, an epic skeleton rig, and many color options.

She will be a perfect character for dancing, singing, or dating game.

Renders are made in Marmoset Toolbag 3.


🌠This model is a part of the K-POP Series

πŸ”— K-POP RYU

πŸ”— K-POP MINA

πŸ”— K-POP SUN

πŸ• K-POP LOLA (Coming soon)


🎬 VIDEO PREVIEW: πŸ”—

Support me on Patreon and claim discounts: πŸ”—

Social Links: πŸ”— ArtStation | πŸ”— Instagram | πŸ”— YouTube | πŸ”— LinkedIn


πŸ‘‘ Key Features

🌟 Low-poly

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Different Outfits

🌟 Easy Color Change





πŸ“‹Polycount | The Character does not have LOD system


Mina Casual

🈯️ Faces 53699 ❎ Tris 103334 ✳️ Verts 57355


Mina Lingerie

🈯️ Faces 40862 ❎ Tris 78656 ✳️ Verts 44445


Mina Performance

🈯️ Faces 58730 ❎ Tris 114233✳️ Verts 63032


Mina Nude

βœ… Faces 39728 ❎ Tris 76408 ✳️ Verts 43168





βš™οΈ Rig


This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, hair_back_01_l/r, hair_front_01-03_l/r, hair_back_01-03_mid, earring_r/l, perf_belt_01, perf_skirt_01-05_01-04, casual_skirt_back/side/front_01-03_l/r, casual_skirt_fix_bone_front/back_01-02


Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game





😑 Blendshapes


Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast and butt size, switch between human and elf ears, and make hair and nails longer. Works with all outfits.





πŸ”₯ Different Outfits and Modularity


The model is completely modular, you can remove or add any part you want.

Contains 3 Outfits: Casual β€’ Performance β€’ Lingerie


πŸ”° Please note that:

Clothes can be taken off completely, and full-body is included.

Body texture has censored and uncensored (request) versions.

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!





⚑️ And more!


βš”οΈ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts


A Material ID map is used for changing the colors of a BaseMap separately.

Use the included Material Instances to change the colors easily.


βš”οΈ 4K Textures

🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 8 Texture sets: Body, Head, Clothes, Shoes, Teeth, Hair, Eyes, Lashes

🌟 Textures are packed for better optimization


βš”οΈUnreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included





β€’ β€’ β€’ πŸŽ“FAQ


Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail πŸ“§ . Expect an answer in 1-3 working days.


Q: Can I create an NFT with your model or sell it as a VRchat avatar?

A: No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.


Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info πŸ”— here >


Q: How do I get the full archives?

A: Request it through e-mail πŸ“§ . For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.


Q: Can I request customization? Are you available for commissions?

A: Unfortunately, I’m unavailable for any kind of commission.


Thank you ~

Read More

Technical Details

Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part
  • Different outfits

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 4

Vertex counts of characters:

SK_MINA_NUDE_LOD 0: ~ faces 39728, tris 76408, verts 43168

SK_MINA_PERFORMANCE_LOD 0: ~ faces 58730, tris 114233, verts 63032

SK_MINA_CASUAL_LOD 0: ~ faces 53699, tris 103334, verts 57355

SK_MINA_LINGERIE_LOD 0: ~ faces 40862, tris 78656, verts 44445

Number of Materials and Material Instances: 43

Number of Textures: 79

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: eye_l/r, breast_l/r, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid, earring_r/l, perf_belt_01, perf_skirt_01-05_01-04, casual_skirt_back/side/front_01-03_l/r, casual_skirt_fix_bone_front/back_01-02

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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 108335
    Number