Medieval Modular Church

Try game asset Medieval Modular Church 4.27 Unreal Engine for your project.

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    Unreal Engine

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A modular architecture pack, inspired by the Romanesque architecture with working interiors.

Demonstration Map Flytrough(New Update):

Demonstration Map Third Person Character Walktrough(Before the update):

Integration with my Medieval Modular Town:

Demonstration Map runs smoothly at 120 fps 8.33 ms with 4k resolution and cinematic settings on my GTX1070 and i7 8700k.

The abbey complex (Church+TowerBell+Cloister+Refctory+Dormitory+Scriptorium+Library) without furniture is around 7.100.000 triangles at LOD0 and around 1.200.000 trinagles at lowest LOD. (It can be a little more after the new update)


  • Added a new set of textures that change the overall look of the exterior. (Better integration with my Medieval Modular Town ).
  • Added more props like the altar cloth and tableware
  • Added tombs and gravestone to the courtyard
  • Added some Ivy and a simple grass mesh

Technical Details


  • Modular architecture elements such as walls, pillar, floors, roofs, doors, windows, arcade...
  • Working interiors with basic props and furniture furniture
  • Pre assembled modules with blueprints : 1 Church, 1 Monastery/Abbey complex, 1 Bell tower.
  • Textured in Substance Painter.
  • Some assets have UV baked textures, some use seamless textures.
  • Meshes use multiple material slot where needed.
  • 4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together.
  • 1 Particle for Candle Flame
  • Example Map Included

Number of Unique Meshes: 264

Collision: Yes, automatically generated

Vertex Count: 4 up to 56033

LODs: Yes, from 1 up to 4 where needed, automatically generated

Number of Materials and Material Instances: 23 Materials, 55 Instances

Number of Textures: 158

Texture Resolutions:

  • 141 - 4096x4096
  • 1 - 4096x512
  • 8 - 2048x2048
  • 3 - 1024x1024
  • 5 - 512x512

Supported Development Platforms:

Windows: Yes

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  • Unreal Engine
  • 4.27
  • 108334