🖐 VR Physics Interaction made easy 🖐
Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
✅ Very User Friendly
✅ Extremely Customizable
✅ Unity Events
✅ Setup Wizard
✅ Documentation, Tooltips, and Commented Code
✅ No Hidden Code
✅ Low-Performance Impact
🔵 Can be applied to any rigged hand model with any number of fingers
🔵 Will connect to any VR controller/input framework with ease
🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages
🔵 Includes customizable code base with robust use of events and polymorphism
⭐ Full-body Support through Rootmotion FinalIK
⭐ Quest Hand Tracking Demo Included
Features:
- Major Quality and Performance Update!
- Includes Rootmotion FinalIK Demo
- Editor Pose Tool for easy custom pose designing
Hand
- Hand Grab Projection
- Hand Projection Highlight
- High-Quality Physics Touch Interaction
- Automatic Grab Pose Solver
- Smooth Animation, Grabbable-to-Hand, and Instant Grab Options
-Advanced Saved Grab Pose Options
-Distance Grabbing System
- Pose Area Driver
- Accurate Throwing
- Catching
- Smashing Events
- Finger Sway Options
-Haptic Support
Grabbables
- (New) Held Pose Animations
- (New) Custom Stable Held Joints
-Gentle Grab Option
- Weightless Grabbable Options
- Weight/Mass On Grabbables
- Multi-Handed Grabbing
- One-Handed Item Swapping
- Instant Grabbing or Timed Grabbing
- Highlighting Material Option and Events
- Grab/Release/Squeeze/Unsqueeze Events
- Pull-Apart Events
- Velocity Based Sound Examples
-Haptic Support
Rigidbody Movement System
-Rigidbody Movement System
- Head Collision
-Climbing (with body throwing)
-Body Pushing
-Platforms
-Flying
-Stepping/Slopes
-Height/Crouching
-Teleporter
- Automatic Height Smoothing
Additional Features
- (New) Customizable gun example with slide and clip logic
- (New) Dispensor Point Driver
- Magnetic Force Examples
- Cabinet / Drawer Example
- Grenade Example
- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
- UI Interaction System
- Hand Collision Touch Event Driver
- Hand Trigger Area Event Driver
- Stabbing Examples
- Stickies Examples
- Place Point Driver
-Throw Collision Event Driver
- Smashing and Smashee Event Drivers
- Low-Performance Impact
-Setup Wizard
-Robust UnityEvent/Event Support
- Well Documented Code and Tooltips
Includes examples for popular input systems
- Unity XR Input
- Unity OpenXR Action Input
- SteamVR (With Index Finger Bending Example)
- Oculus Integration (With Finger Tracking Example)
Demo
Documentation
Discord
Support Email:
TO-DO