LED Pixel Bar and Animation Preset

Try game asset LED Pixel Bar and Animation Preset 5.0 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    5.0

  • Number

    108094

Description

Demo / Gallary1 / Gallary2 / Tutorial / Performance test file


This asset is a simulation of LED Pixel Bar for Live stage or Club, and so on.

Control with external DMX and internal DMX.

Internal DMX use DMX Pixel Mapping that pick color from animated material.


The case of internal DMX just drag preset(sublevel) to Sequencer, you can build like a Demo scene.


*Because DMX Pixel Mapping can't control Material Instance in sequencer(specification of UE4), the material is controlled with Material Parameter Collection.

*Layout in DMX Pixel Mapping can't angle(specification of UE4).

*Recommended learn before purchase DMX Fixture and Pixel Mapping.

Confirmed operation on UE5 Preview 1.

*Sound Cue is not playback correct position(maybe UE5's bug).

*The sound of 01_Demo.umap does not play correctly, but it does not affect the assets.

Performance

Ryzen9 5900X / RTX3070 / Engine Scalability Settings: Cinematic

1Universe: 120fps(170LEDs) / 2Universe: 90-120fps(320LEDs) / 4Universe: 65-105fps(680LEDs) / 8Universe: 40-80fps(1360LEDs) / 10Universe: 35-70fps(1700LEDs)

*You can test with the package file.

Technical Details

Preset

-Type: 4(All / Checker / Gradation1 / Gradation1)

-Color: 51(Color / 3 Band Color/ Flash / HueSFhit)

-FX: 10(Random / Strobe)

-Gradation Pattern: 37(Motion / Divide / Speed)

-Checker Pattern: 11(Dvide / Speed)

DEMO

- Demo (Content/Demo/Demo.umap)

- Gallary1 (Content/Demo/02_Gallery1.umap)

- Gallary2 (Content/Demo/03_Gallery2.umap)

LODs: No

Number of Blueprints: 2(BP_LED_Pixel_Bar / BP_PixelMapping)

Number of Materials: 5(LED*4 / Pattern*1)

Number of Material Instances: 4(LED*4)

Number of Material Functions: 7(Pattern*7)

Number of Material Parameter Collection: 1(Pattern*1)

Number of Textures: 2(Pattern*2) Texture Sizes: 512

Number of Static Mesh: 1(LED*1)

Number of Level Sequence: 4(Type)+51(Color)+10(FX)+37(Gradation Pattern)+11(Checker Pattern)

And some for the DEMO Scene

Intended Platform: Windows

Platforms Tested: Windows

Notices

The following music is used in the Demo Sequence.

"Batsu - C0ld night" By ゆざめレーベル - yuzame label - is licensed under a Creative Commons License.


Compatible with UE5.0.

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  • Unreal Engine
    Platform
  • 5.0
    Version
  • 108094
    Number