Try game asset Projector 4.27 Unreal Engine for your project.

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With this Blueprint you can easily bring life to your projects. Project images or videos with sound in your game or archviz. Project contains an example setup of replicated interaction with the third person character.



Multi-projection showcase

Edge blending showcase



Update #7: (23 and higher)

  • Widgets - you can add any widget on top of the projected image which adds tons of new possibilities. These widgets are shown in realtime even in the editor!
  • Media controls - video can be played and paused directly in the editor from the details panel.
  • Sequencer - it is much easier to use the projector in sequencer by using media tracks. This way you have a realtime preview even in the editor + the playback speed is always correct when rendering a sequence
  • A lot of small fixes and optimizations


  • Media player does not work on DX12 in UE5.0 - this is an engine bug - you can use DX11 to play a video

UE5.1 - issue has been fixed

  • Forward shading - projector cannot overlap any other shadow casting movable light

- volumetric scattering color is not correct in forward shading

Update #6:

Edge blending feature added.

Improved text features.

Media with alpha channel are now supported.

Update #5:

A lot of code was refactored to optimize the performance. Every projector can now be linked to a different projector which acts as a media source.

This allows to have a big multi-projection made of many projectors while using the same amount of CPU power as if there was only one.

New events were added to control the media independently from the projector state.

Update #4:

Horizontal lens shift added

Warm Up time variable added

Multi-projector blending added - you can now use multiple projectors to project a single image.

Update #3: (4.22 and higher)

The whole code was refactored. No shipping/edit mode anymore - it will just package as it should :)

Throw ratio is being used to control the image size.

You can choose light units in the details panel.

Text positions are defined as a percentage of the screen instead of direct values.

Refresh rate has been added. This means you can control how often the image updates. For static images

you can set the value to 1 to save computing power.

Update #2:

added a vertical lens shift to project up or down from the forward axis (the distortion has to be corrected with the keystone correction)

the Turn Off screen is now optional

the example map now includes a "Live cam" using a scene capture

Update #1:

Keystone correction to project image on an angled surface

Automatic flipping of the image when the projector is upside down

Automatic color of the volumetric light effect

Important (old version only):

If you are packaging via File > Package Project then all projectors in all levels have to be set to shipping.

That's because this command packages every level in your project regardless if it is being used or not. So set them to shipping also in the example map or you can delete that map if you want.

A better and proper way is to package via Window > Project Launcher where you can make a packaging profile and select only specific levels to package.

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Technical Details


  • supports images or videos (also scene captures)
  • plays video sound
  • multi-projector blending
  • dynamic light functions
  • volumetric light and shadow
  • automatic volumetric light color
  • customizable appearance
  • custom resolution
  • keystone correction
  • vertical and horizontal lens shift
  • image flipping when upside down
  • custom text overlay
  • actual date and time overlay
  • turn off screen
  • lamp warm up
  • network replicated
  • VR ready (For windows platform - tested on Rift and Vive)
  • includes a Kite Demo image, a streamable video link and 3rd person character for demo purpose

Number of Blueprints: 1

Input: No

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Video

Important/Additional Notes:

For demo purpose the example project uses Blueprint interface and a few extra functions on the character for the interactions. Feel free to use your own logic. You can replace "Event Interact" with whatever suits you.

If you experience any problems or need help with something please write me an email and I will gladly fix it.

And please don't forget to rate the product.

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  • Unreal Engine
  • 4.27
  • 108070