Plugin speeds up a process of creating combat systems and not only.
- CollisionHandler - detects collision using traces, can be used both on skeletal and static mesh.
- RotatingOwner - allows to rotate owner of the component to given direction.
- Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
- Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
- Anim notify classes which allows to enable / disable functionality of the components in animations
- Example project from preview video
Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Example Project 4.22