3d model of a realistic character fantasy creature warrior.
The character has modular armor and detachable head.
Physical model for the fabric on the belt.
The character has a detailed facial rig. For this, the character was equipped with additional bones:
Chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
And also there are additional bones for the sword and armor on the right hand with a dagger.
Also has fabric bones on the belt.
The armor has three different PBR textures.
The character is divided into eight logical parts. Each part has its own unique set of textures including RGBY mask for fine texture settings, color change, roughness, metallicity, brightness.
64 textures all 4k
The character is well optimized, with a minimum number of polygons, considering its detail, with topology that repeats the anatomy where necessary.
If necessary, the character can also be transferred to other versions of the engine.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No (Epic Third Person Anims used for demo purposes)
Number of characters: 1
Vertex counts of characters: 19099
Number of Materials and Material Instances: 20/20
Number of Textures: 64
Texture Resolutions: 4096x4096
Supported Development Platforms: