TerraLand creates high resolution Real-World 3D Terrains both in the editor & runtime via its Streaming system.
TerraLand is not only for Real-World Terrains but also for user-customized terrain data files to create any surfaces (e.g. Moon, Mars) from any external terrain generators (e.g. World Machine, Geoglyph, World Creator, Houdini & etc.).
The built-in Streaming feature in TerraLand, takes Unity Terrains to a whole new level where huge worlds will be updated in a smart behavior around the player using combination of multi-threading & asynchronous functions without being worried about performance.
TerraLand can also load splatmaps in runtime, so any renders from World Machine, Geoglyph, World Creator, Houdini & etc. can be converted to streaming tiles easily.
By utilizing processors in TerraLand, it becomes a complete suite for terrain enthusiasts who need any terrain editing operations inside Unity without even leaving it.
While the interface gives accurate coordinates data to users, detailed geo-location & geo-referencing operations in any complex GIS/Simulation/Gaming projects are simply possible.
We made TerraLand 3 a comprehensive package with lots of demo scenes & simple, informative tutorials to quickly get you started in various terrain manipulations inside Unity.
Before or after importing package, go to Player tab in Project Settings
*** Change API Compatibility Level to .NET 4.x (In latest Unity versions, you only need to select .Net Framework)
All errors will be gone after this.
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*** FEATURES ***
. Full source code included
. Complete suite to generate, edit, update, resample resolution, smooth, split, stitch, texture, convert to mesh & export terrains
. Data file processors to slice very high resolution heightmaps & imagery files into tiles suited for streaming
. Image processors to automatically remove shadows, create colormaps and generate splatmaps
. No sign-up needed in external websites or sources
. No tokens from mapping providers are required
. Unlimited server requests for heightmap & imagery
. Accurate centimeter area selection
. Highest resolution global coverage
. Features ESRI’s updating community driven data source
. Compatible with Unity’s terrain system and any other 3rd party assets
. User-friendly & intuitive user interface
. Fastest multi-threading terrain downloads & generation
. Never leave unity even in complex projects
. Easy to learn with lots of video & documentation resources
. Active support through emails and forum posts
. Professional community involving in high-end projects
. Used in many enterprise and educational projects
Also, you will have discount on:
30% + Off for Ver. 2 users as an Upgrade