Preview: /watch?v=0kQtP9DiNOk
The Melee Tracing Plugin adds a blueprint node(Melee Trace) and C++ Class (MeleeWeapon) used as a base weapon that contains melee tracing functionality. They perform a trace against a character mesh ( instead of the collision cylinder ) So you are given a huge amount of precision over a standard traces. Every parameter of the class and node is exposed and customizeable to your like. Various optimizations have been done so even with a huge amount of traces being done at runtime the performance impact is minimal the system also includes a few extra features that makes the tracing regarding melee combat easier
Features:
• New Blueprint node that includes a melee-focused trace with all of the parameters exposed
• C++ Class that serves as a base weapon / template including the same melee tracing but more tailored towards weapon usage
• Every parameter and event is exposed to blueprints for easy customization
• C++ Source included and commented
• Debugging utilities included (Debug Lines to see the traces in realtime and so on )
• Various Optimizations to make sure that even with many traces at realtime the performance impact is minimal
• Traces against the character mesh, not the collision cylinder resulting in a huge degree of precision
• When using the weapon class, it distributes the traces along the weapon blade, you only input how many traces you want to make and the system generates them
Technical Details
Modules:
• MeleeTracing(Runtime)
Intended Platform: Windows
Support Email:
Important/Additional Notes: The assets seen in the screenshots are NOT included with the plugin
No MODELS or ANIMATIONS are included with the plugin ONLY the functionality (C++ Class and Blueprint Node)
Example 4.12 Project: mega.nz/#!61JV3DrB!vZRjjQHLPLkKor60hIroUNqrCB1sfOoVqoGZK4xjdOs
Example 4.13 Project: mega.nz/#!ekAwkR4B!rNjQfWBAzsjckpCZRgZfM0Edj8M-0EwruGeFKUjq61s
Example 4.14 Project: mega.nz/#!p0ExmaTL!jHjg-MPNgQtQaJ_Ukogm88OCpdoovxAj9qWwS8DhOJI
Example Project 4.16:
Example Project 4.18 > 4.21:
Update
Did various optimizations to the tracing process, Removed old pawn iterator
Removed distance check from the melee tracing node