Scanned Poplar and Aspen Forest with Seasons

Try game asset Scanned Poplar and Aspen Forest with Seasons 5.0 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    5.0

  • Number

    107086

Description

Latest version of the pack is available with Nanite support for UE 5.1


Trailer (UE 4.13)

Screenshots (UE 5.1 - 2K res)


This pack contains:

  • Poplar A: 10 trees (populus nigra/lombardy poplar)
  • Poplar B: 8 trees (populus tremula/aspen/European aspen)
  • Poplar saplings: 5 small trees
  • Shrub A: 3 shrubs (ilex aquifolium/holly/European holly)
  • Foliages: 2 ferns, 13 flowers, 4 grasses, 11 detail assets and 5 grass group meshes for terrain grass layer
  • Rocks: 3 big, 2 medium, 9 small and 2 photoscanned rocks
  • Terrain: 17 terrain textures, outer mesh for distance mountains


All flora elements have spring, summer, autumn and winter versions. Also there are two versions of medium and big size trees (urban and forest). Urban versions are healthy trees that suitable for landscape gardening in urban areas or forest areas that are not dense. Forest versions are suitable for dense forest environments.


All branches and foliages have wind animation and also color variation depending on their position on the map. These can be adjust via material parameters.


For UE 5.1, all models support Nanite (except landscape grass). Trees, rocks, stones and outer meshes have high poly meshes.


For UE4.x and UE 5.0, all models have LODs. All big flora objects have four LODs (100%, ~40%, ~5%, billboard)


All models have collisions (trees have capsule, others have auto generated).


All winter rocks have dynamic snow layer.


All textures are set for PBR.


All terrain textures are photoscanned from same area and they have same texel density.


Also there is a road mesh with photoscanned footprint POM material for creating snowy road with footprints.


There are 7 example levels for 4 seasons and a showcase level for models.

Read More

Technical Details

Trees use 4 different photoscanned barks in two textures (2048x4096, 4096x4096), 1 tilable (1024x2048) and 1 branch texture (4096x2048) for each season.


For UE4.x and UE 5.0, trees have 4 LODs. For UE4.x, base LODs' barks have tessellation. Last LODs are billboards. For UE 5.1 and above they use Nanite high poly meshes.

Example:"poplar_a_medium_c_forest" model's LODs have 12694, 5153, 592, 6 triangles.


Shrubs use 2K texture and their leaves have wind animation and color variation just like trees. They also have 4 LODs.


Ferns also use 2K texture.

For UE4.x and UE 5.0, they have 3 LODs. Last LODs are billboards. For UE 5.1 and above they use Nanite.


Flowers and grasses have 3 LODs. Flowers use 4k, grasses use 2k texture.


Detail assets have no LODs because they are set to disappear at a certain distance.


Rock set uses photoscanned 4K tileable texture for all rocks except photoscanned ones. Each photoscanned rock uses 2K texture. All rocks have winter versions which have dynamic snow layer on top of them. This layer's snow texture, snow amount, coverage and its sharpness can be adjusted via material parameters.


For UE4.x, photoscanned rocks have 3 LODs. Base LODs have tessellation. Other rocks have 2 LODs. For UE 5.1, they are all high poly Nanite meshes.


Terrain textures are 2K (snow textures are 4K). All of them were photoscanned from same area in different seasons. They cover about 3m x 3m area so their texel densities are same. Snow footprint texture is 4096x2048.

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  • Unreal Engine
    Platform
  • 5.0
    Version
  • 107086
    Number