FGear Vehicle Physics

Try game asset FGear Vehicle Physics 1.11 Unity for your project.

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FGear is a custom vehicle physics solution for unity that helps you build arcade or semi-arcade style racing games. The package consists of a core module and some extra features that were used for making the demo scenes. It is mostly focused on 4 wheel cars but multi axle setups are also possible.
Available Demos:
Pc Touring Demo *
Pc Sandbox Demo
WebGL Sandbox Demo
Pc Rally Demo *
*Some of the content like car/track models are not available in the package.
Documentation: Available here
Core features:
-Desktop or mobile
-Single script component for a driveable vehicle
-Full source code
-Adjustable integration steps
-Simplified pacejka, pacejka96 and MF6.1 tire model options
-3D wheel support(multiple raycasts or sphere/convex cast)
-Simple engine model with a torque curve
-Configurable auto/sequential/manual(h-pattern) transmissions
-Open, locked or lsd differentials
-Ackerman steering, toe and camber
-Adjustable torque and brake distribution of axles
-Simple spring/damper suspensions with preload option
-AeroDynamics component for drag and downforce effects
-Standard input manager with keyboard,joystick and wheel+shifter support
-Driving aids like abs, asr, esp and anti roll bars
-Detailed telemetry ui
-Basic save/load system for fast prototyping
-Various sample setups and demos
-3rd person camera script
-Basic AI driver
-Sample visual&sound effects like engine, skid and muzzle effects
-ForceFeedback script using logitech gaming sdk
-Joystick vibration sample script with XInput
-Minimap and gauge UI samples
-Mobile input demo
-Bezier spline tool
-Runtime vehicle creation/modification demo
-Arcade style driving assists script
-BikeHelper script for fake motorcycle setups
-Multiplayer sample with PUN2
-Rewind and replay sample
For any kind of support contact us at

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  • Unity
  • 1.11
  • 106928