Interaction System Pro provides fundamental features for games that contain inventories, containers, items, currency, password lock, pickups, widgets, placement system, attribute system, save and load system, debug system and more features. It allows players to pick, take, deposit, split, collect, move, drag-and-drop, fill, restock, sort, drop items or coins. The system can be perfectly integrated with your game.
Demo:
- Video Demo v2.0
- Windows Demo v2.0
Documentation:
- PDF v1.0 (You can find Release Notes and Tutorials here)
Features:
- All done with blueprints, and system is built based on ActorComponent class.
- Includes inventories, containers, items, currency, password lock, pickups, widgets, placement system, attribute system, save and load system, debug system, etc.
- Allows players to pick, add, insert, take, deposite, split, collect, move, drag-and-drop, stack, fill, restock, sort, remove, drop, random items or coins.
- Clear, expressive and organized UI layout with nice widgets and animations.
- Provides fundamental functions to implement most of features you may need.
- Input Hints system, which contains widgets for input keys and dynamic refreshment.
- Placement system, it allows players to rotate and place items.
- Save and Load system for inventories, containers, pickup and player.
- Debug system, which provides tons of data in real-time.
- Fully supports gamepad, you can use the handle to simulate mouse interaction.
- Network replication is not supported currently.
Links:
- Twitter
- YouTube
- Assets Library
Read More Technical Details
Input:
Assets:
- 52 sound waves, 16 sound cues
- 31 blueprints, 8 enumeration, 10 structures
- 40 static meshes, 1 skeletal mesh
- 213 textures, 90 materials, 18 material instances
- 1 level
Platforms:
Support: