Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within UE4 Editor.
This plugin is under continuous development and improvement.
Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here .
Getting started videos: Here
Cool Project that's using Mesh Morpher: Here
Made by Users:
Houdini, MetaHumans and Mesh Morpher
Customize a Metahuman Character - Course by RealtimeGraphX
Mesh Morpher 1.8.8 is Live! (03/08/2022)
- [MM-203] Fixed a bug in Create Morph Target from OBJ Files where changing the Base OBJ would reset the location of Morphed OBJ to Base location
Mesh Morpher 1.8.7 is Live! (03/02/2022)
- [MM-201] Fixed a possible bug in Create Morph Target/Meta Morph from OBJ Files where not deselecting an OBJ would reapply the transform over and over when pressing OK.
- [MM-202] Fixed a bug where keyboard shortcuts would be triggered even when editable text widgets are focused.
Mesh Morpher 1.8.6 is Live! (02/28/2022)
- [MM-200] Added additional verbosity to Create Morph Target from OBJ Files allowing users to understand better why it fails when it fails.
Mesh Morpher 1.8.5 is Live! (02/22/2022)
- [MM-180] Implemented the ability to offset transform gizmo (Hold Left Shift while dragging the Gizmo)
- [MM-183] Implemented Keyboard Shortcuts for Brush Size (Brackets)
- [MM-199] Fixed a crash due to transform gizmo type not registering anymore.
Mesh Morpher 1.8.4 is Live! (02/11/2022)
- [MM-179] Draw Selection has been moved in Scene Proxy
- [MM-191] OBJ Export now writes Normals and UVs
- [MM-192] Improved Mask Selection Rendering.
- [MM-193] Improved Mask Selection Performance
- [MM-194] Fixed a bug where Open Selected menu button wouldn’t open the selected morph target
- [MM-195] Updated Copyright info
- [MM-197] Creating from OBJ files UI has been greatly improved allowing users to preview and rotate the OBJ files
- [MM-198] OBJ Importer has been greatly improved.
* SUPPORT RULES *
- English Only
- Review blackmailing is not tolerated and will result in a BAN from support server .
- Create Morph Targets
- Delete Morph Targets
- LOD Support (Morph Targets are reflected on all mesh LODs)
- In-Editor Mesh deformation
- Easy to use UI
- Works with any Skeletal Mesh
- Copy Morph Targets to another mesh
- Merge Morph Targets
- Rename Morph Target
- Duplicate Morph Target
- Export Morph Targets to Static Meshes
- Bake Morph targets into Skeletal Mesh
- Runtime baking
- Standalone Morph Targets
- Symmetry Editing
- Bulk Copy
- Change Pose
- Reference Skeletal Mesh
- Create Morph Target from Selected Pose
- Create Morph Target from a Mesh
- Blueprint Tools
- Enable/Disable Mesh Re-building (4.26)
- Import Morph Targets from Obj Files (Experimental, CC3, Meta Humans and more)
- Vertice masking (4.26)
- OBJ Export
- Sculpt Max
- MeshMorpher [Editor] [Win32/64]
- MeshMorpherRuntime[Runtime] [Win32/64, Android, Linux, Xbox One, Playstation]
Number of C++ Classes: 22
Network Replicated: N/A
Supported Development Platforms: Win32/64
Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation
Art Station: Here