This pack contains customizable materials which can be dynamically changed by material parameter collection.
- Snow Amount adds snow cover on non-snow parts of the landscape, also adds snow parts to trees and water.
- Water Temperature changes water/ice balance.
- Icicles Height provides to change icicles size.
- Wind Intensity regulates wind speed that affects vegetation and trees branches.
- Snow Amount Foliage makes vegetation and trees branches frozen.
- Water Speed parameter can increase and decrease water animation speed and water normal intensity.
- Snow landscape Material.
- Material for static meshes with dynamic snow cover.
- Dynamic icicles Material.
- Foliage Material with wind Animation.
- Customizable water Material.
- Demo level shows how to use different assets.
- 4 trees
- 3 stones
- 10 grass types
- 1 bush
- 1 snowflakes particles system
Texture Sizes: All Textures are 4096 but max in-game is 2048
Collision: Yes, Trees have custom collision. Stones have generated collisions.
Vertex Count: Up to 19,905 tree, 600 vegetation, up to 1454 stones
LODs: 3 LODs for trees, 2 LODs for stones and vegetation
Number of Meshes: 20
Number of Materials and Material Instances: 8 materials, 13 materials instances, 1 material function, 1 material parameter collection
Number of Textures: 31
Supported Development Platforms: tested on PC
Supported Target Build Platforms: tested on PC