ROG Modular Medieval Accessories and Robes

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Game Assets
  • Platform

    Unreal Engine

  • Version

    last

  • Number

    106323

Description

"ROG Modular Medieval Accessories & Robes" is the second part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.


The first & main part is " Armor & Cloth ". These 2 assets complement each other.


Video: Youtube (demo play mode is included).

Demo PlayMode requires the addition of ThirdPerson featured pack!



Please read the FAQ or the entire Documentation .



UPDATE: version 4.14 (02/22/2022):

  • (FIX) 61 minor fixes: Robes/Chests/Shirts (ROG_Female, CC_Male, UCCS_Female);
  • (FIX) Helm MorphType selection;

UPDATE: version 4.13 (01/25/2022):

  • 143 minor & major fixes: chests/robes/pants (ALL characters)

UPDATE: version 4.12.2 (01/09/2022):

  • (FIX) Character selector UI/UX;
  • 12 minor fixes for gloves (all characters);


Version History (since 4.12)


Compatibility:

Armor & accessories models are prepared for these characters from UE4 MarketPlace:

  • UE4 Mannequin (with native skeleton): base & adapted for human anatomy;
  • Character Customization by CodeSpartan: Male & Female (original and revised skeleton);
  • Character Customizer by mlindborg (Male&Female);
  • Universal Character Customization System by FS Creations (Male&Female);


Other useful links:

  • Trello with our future plans
  • Documentation
  • Support email:


Attention!

  • Our assets do not include character's assets, only simplified models without any morph types, textures (for demo);
  • Armor/Cloth models do not have similar “bodyfat” Morphs;
  • Some modular parts are not compatible with another one, you can find all the information in the Documentation;


For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.

Read More

Technical Details

Features:

  • 106 accessories & robes items (16x robes, 26x cloaks, 34x shoulders, 11x bracers, 15x gloves, 1x boots, chest, helm, pants for demo);
  • 806 Skeletal Meshes, 438 Static meshes;
  • 64 Material Instances, 3 Master Materials, 1 Material Function;
  • ~160 PBR textures (2048/4096): Albedo, Normal, ORM;
  • Vertex counts of Skeletal Meshes: Robes (2600-5700), Cloaks (1100-1600, 8000-9000 with fur), Shoulders (350-4200), Bracers (170-1000), Gloves (2200-6500);
  • Number of LODs for all Skeletal & Static Meshes: 4;
  • Cloth simulation: robes & cloaks;

Rigged: Yes

Rigged to Epic skeleton: Yes (IK bones are included);

Animated: Yes (for demonstration);

Number of Animations: 3 (for demonstration);

Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;

Demo play mode: 3 Blueprints, 1 map

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  • Unreal Engine
    Platform
  • last
    Version
  • 106323
    Number