The Rope Minikit brings stable rope physics to your project. The rope component can be used to simulate simple wires or more advanced setups with pulleys and weights that require active collision detection. The bundled example scene shows how to connect the rope for a physically simulated crane, a rope bridge and set of swings. The rope component is written with performance in mind and many compute intensive tasks are handled by Unity jobs on separate threads accelerated using the Burst compiler .
Website with Demos & Readme
About the Minikits
Minikits are small, tweakable and extendable packages with full source code that illustrate how to implement interesting behaviours for your project. They're designed to be easy-to-use and self-explanatory.