FlowReactor High level visual scripting

Try game asset FlowReactor High level visual scripting 1.3p2 Unity for free.

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FlowReactor is a high level visual scripting editor. For more information visit the official website, documentation or the frequently asked question page:



βž” FAQ


Use FlowReactor to create AI behaviors, ui flows, dialog trees, tutorials, level scripting, game mechanics, state machines and logic flows.

Intuitive workflow

Create unlimited nested sub-graphs with custom outputs / transitions. Use the Eventboards and Blackboards to manage global events and variables. Thanks to the scriptable object workflow everything is easily manageable within asset files. Use FlowReactor to organize and manage sequences and logic flows with graphs and sub-graphs.

Custom nodes

While it’s possible to create complete games only with FlowReactors built-in nodes, its real power shows up when using your own custom node logics. Thanks to the node wizard, creating a new node is as easy as creating a new C# file.

FlowReactor is not bloated with tons of unnecessary fancy things which slows down your project.

Professional editor

The editor has been developed to seamlessly blend into Unity’s editor. Making it look and feel professional and native. Everything is logical and easy to read. Copy and paste nodes across multiple graphs, use the minimap to easily navigate through larger sized graphs and create groups and comments to keep your graphs well organized. Additional features such as branch movement and automatic node distribution completes the intuitive experience.

Graph explorer

Thanks to the graph explorer you can easily navigate through your graph and sub-graphs, find groups and see which nodes are currently active. The graph explorer also locates errors in your graph.


βœ” unlimited nested sub-graphs

βœ” hand crafted nodes

βœ” create custom nodes

βœ” create coroutine nodes

βœ” node wizard for custom nodes

βœ” global and local variables (blackboards)

βœ” global eventsystem (eventboards)

βœ” scene override variables

βœ” scriptable objects workflow

βœ” graph explorer

βœ” professional editor

βœ” native look and feel

βœ” copy & paste nodes across graphs

βœ” minimap

βœ” zooming

βœ” groups & comments

βœ” branch movement

API compatibility level

FlowReactor makes use of the excellent Odin Serializer, therefore API compatibility level .NET 4.x is required.


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  • Unity
  • 1.3p2
  • 105686

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