Portals Blueprint

Try game asset Portals Blueprint 4.26 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.26

  • Number

    104893

Description

Full-transform portals, smoothly teleport and resize objects. Originally made for Unscher (a game in the 2018 Epic winter jam.) to give the impression of non-elucidian geometry or infinite stairs.


Multi level recursion added by Spencer Crapo



Updated v21

  • Bi-Directional physics on objects overlapping portals
  • Handle higher velocity objects better
  • lots of small tweaks, fixes and some optimisation



Videos

recent: 

older: 





Try it Out

Demo here: 


Bonus content includes a wizard hat, a custom pawn who can walk on walls


Discord: 


***Monthly Unreal Engine Sponsored Content product for December 2019**

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Technical Details

Limitations:


  • you cannot smoothly push a large object through a portal with another large object (try this with cubes in the demo)
  • Performance heavy - though probably the fastest seamless portal system for UE4
  • A Portal can only recursively view its matching pair


Features:

  • Portal blueprint
  • Smooth transition through portal
  • position, direction, momentum, and scale transformed through portal
  • Compatible with Character and rigid body actors (should work for nearly anything that can overlap)
  •  Wall Walking non-Character BP with portal-compatible third person camera (from Unscher)


Number of Blueprints: 2 (Portal and custom Pawn, though several others are included too)

Input: standard first person setup

Network Replicated: Portals work well, along with first-person character, but not the wall-walking pawn.

Supported Development Platforms: Windows - though expected to work fine on Linux and most other platforms

Supported Target Build Platforms: See above

Documentation: Docs here

VR Support: No

Important/Additional Notes: Must enable "Global Clip Plane" in project settings.

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  • Unreal Engine
    Platform
  • 4.26
    Version
  • 104893
    Number