For PBR rendering optimized handmade / Sculpted Textures and Materials.
Perfect for your Gameproject, you get the full
2k Albedo, Specular, Metalness, Roughness, Ambient Occlusion, Normal and
Heightmaps. All Textures come in 2k, 1k and 512 variations, so that you
can also use them in Mobile Projects. You can choose between three
included Master Materials, Tessellation for next-gen Projects,
Bump-offset or a simple and fast Normalmap Material.
Physically-Based Rendering: Yes
Texture Size: 2048x2048 + 1024 and 512 variations
Number of Textures: 122 unique Textures (total 366)
Number of Materials: 3 Master Materials (Tesselation, Bump-Offset,
Normal) 39 Instances per Material, total 117 Instances
Total Size: 1.9 GB
Intended Platforms: Desktop, Mobile, VR, Console