MW Burned Dead Trees Forest Biome

Try game asset MW Burned Dead Trees Forest Biome 4.26 Unreal Engine for your project.

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    Unreal Engine

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Documentation: Online Documentation

Youtube: Burned Dead Forest Biome

Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation or painting.

Highquality photogrammetry models and textures of burned and dead trees, rocks, debris and more. All assets with full sets of LODs, tweaked for maximum performance at photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, debris, twigs and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included, wind system and procedural winter system. Powerful materials and landscape shader, highly tweakable.

FEATURES [1.2.0]:

  • Highquality photogrammetry models and textures
  • Procedural forest generation
  • Procedural winter system
  • Interactive Foliage
  • Fire particle system
  • 4 paintable landscape layers
  • Paintable procedural water puddles
  • Procedural slope material
  • Procedural ground cover
  • Water & Wetness material
  • Procedural moss function
  • PDO shadow function
  • BP Wind system
  • Full set of LODs for most assets + billboards
  • 4qkm example map (showcase)
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Technical Details


  • V1.2.0 is available in UE versions 4.26 and above
  • V1.1.0 is available in UE versions 4.23 to 4.25

Full change log is available in our Discord Channel .

ASSET LIST [1.2.0]:

  • Large Burned/Dead Trees: 6
  • Medium Burned/Dead Trees: 6
  • Small Burned/Dead Trees: 4
  • Fallen Burned Trees: 3
  • Plants: 27
  • Ground Cover: 29
  • Rocks: 11
  • Slopes: 15 (5x3)
  • Debris: 16
  • Background: 2
  • Ground Materials: 9
  • Particles Systems: 6
  • Blueprints: 3

Physically-Based Rendering: Yes

Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures

Collision: Yes (automatically generated)

Vertex Count: ~22000/5000/2500/150 (trees) ~3000-750 (medium assets), ~1500-50 (plants)

LODs: 1-4 Levels of LOD

Number of Meshes: 126

Number of Materials and Material Instances: 162

Number of Textures: 189

Intended Platform: PC

Platforms Tested: PC

DefaultEngine.INI: BDF Default Settings (4.26)

For direct support join our: Discord Channel

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  • Unreal Engine
  • 4.26
  • 104349