This Plugin allows you to implement a servers browser. Your dedicated/listen game servers register to the
master server, the clients can get the list of all servers from the master server.
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It can be used with Blueprint and C++, the interface is very easy. It is especially useful for platforms that does not support Steam such as mobile. It does not use any online subsystem and works on Windows, Linux, and mobile platforms.
It is composed of two parts:
- An external Master Server program written in C for Windows 10 and Linux (external download link), it handles all request from clients and game servers. It automatically removes game servers that are no longer reachable.
- Unreal Engine 4 Plugin that allows communication with the Master Server :
- Your Unreal Engine multiplayer server can register to the Master Server and send its data such as server name, player count, map name. It can updates those datas at anytime.
- Your Unreal Engine client can get a list of all registered game server available.
Technical Details
Features:
- The plugin is standalone, it does not mess with others code or blueprints.
- Very fast communication with clients and servers using UDP only.
- Very easy Blueprint and C++ code
- Linux and Windows 10 Master Server written in C
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows 32/64, Linux, Android, iOS
Documentation:
Example Project:
Support :