This plugin lets you extract root motion data. Using the extracted data, you can fix errors like foot sliding and let's you use all root movement coordinates in non root motion animations.
Transfer root motion data to float curves or animation curves and enjoy.
Just pick source asset with root animation, an in-place target animation, make your capture channel selection and press Extract. It's that easy.
This suits perfectly with Kubold or Riko Animations set.
Batch Extraction Tutorial: Video
Incremental Extraction Tutorial: Video
Bone Extraction Tutorial: Video
I only support the plugin, not projects using animation curves.
***Monthly Unreal Engine Sponsored Content product for August 2020***
- Extract Movement Speed
- Extract Right Movement
- Extract Forward Movement
- Extract Up Movement
- Extract Yaw rotation
- Extract Pitch rotation
- Extract Roll rotation
- Write to Animations
- Write to Float Curve Assets
- Easy to use interface
- Batch Extraction
- Bone Capture
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows(64/32bit)
Supported Target Build Platforms: Windows(64/32bit)