Volumetric Glass is an advanced and efficient master material designed for rendering volumetric shapes and glass. The package is useful for creating sci-fi stylized environments like water tanks, aquariums, and underwater tunnels even glass in bathyscaphes. The package is perfectly balanced between quality and efficiency. Designed and optimized specially for high-quality Virtual Reality, and PC/Console games.
[Video]
[Demo]
Features:
- Two types of material underwater volume and shaped glass
- GPU friendly and very efficient (only 150 instructions) can be used on mobile as well as in the VR
- Multiple shapes (box, sphere, ellipse, cylinder, mesh)
- Spline based tunnel blueprint
- Over 70 parameters to set up: light shafts, volumetric, scattering, glass color, fog density, wet color, reflections, etc.
- Animated clip plane surface
- Vertex color based texture masking
- Example map contains underwater world and sci-fi laboratory
- High-quality fast scattering
- Fast box projected reflections
- Custom multi-channeled point lights
- Easy to integrate with other water surfaces like Aquatic Surface.
- No precomputation so can be used as a window in an underwater bathyscaphe.
***Monthly Unreal Engine Sponsored Content product for November 2020***
Read More Technical Details
Number of materials: 2 (glass volume, glass shape)
Textures and resolutions: 1-1024x1024, 5-512x512, 1-64x64
Material instances: 15 examples of use
Supported development platforms: Windows, Mac OS
Supported Target Build: PC, Console, VR,
Package Size: 6mb + 62mb demo content
Multiplayer: N/A
[Documentation]
[Discord]
[Twitter]
Update 1.1
- package size-reduction
- underwater surface specular improvements
- light shaft improvements
- glass normal-map support
The package DEMO folder contains example content from Epic packs (Starter Content/Epic Zen Garden) used only for demonstration purposes.
Ready for your requests. Remember that your positive rating and comments are my fuel for the next update.