This is a template that uses an actor component to store and use attributes to any actor. Attributes consist of a health system, stamina system, hunger system and more. It also has a floating text for the actor. It only has one actor to get everything from and to call every attribute from.
Technical Details
Features:
- Show/Hide Attribute widget
- Health System
- Stamina System
- Magic System
- Hydration System
- Starvation System
- Weight System (affects movement speed & Jumping Height)
- Leveling System
- Floating Text functionality
Number of Blueprints: 14
- 1 Actor component
- 2 widgets
- 2 Characters
- 2 Enumeration
- 1 Player Controller (To display main widget)
- 1 Actor (Show use of the floating text)
- 1 Static Mesh (Mesh used for Showcase)
- 1 Material (For the Static Mesh)
- 1 Map
- 2 Tutorials
Input:
- Sprint key on left shift
- Crouch key on left ctrl
- Show/Hide Attributes on tab key
Network Replicated: No (coming soon)
Supported Development Platforms: Tested on Win32 & Win64 but should be good on any platform
Supported Target Build Platforms: Should work on any platform compatible with UE4
Important/Additional Notes: This project will be having updates