Physically Based Earth

Try game asset Physically Based Earth 4.26 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.26

  • Number

    103531

Description

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Showcase video:


Includes 16k Earth and Mars texture maps free of charge, or you can substitute your own maps as long as they conform to the same structure. As the shading is physically based you can change the Rayleigh scattering to simulate different atmospheres. The blueprint pre-calculates a texture lookup so that the atmospheric scattering will correctly influence the color of the surface shading. With the right combination of settings and maps completely different planets can be created, for example Mars.


This is a fairly heavy shader at 608 instructions, the sampling is scalable to trade quality for speed and I have run it on a GTX680, but it will still require a reasonably strong graphics card for decent performance.


Atmosphere ray marching technique partly based on these resources: and

Earth textures put together from: and



Technical Details

Blueprints: 1

Maps: 2 Example Maps

Materials: 8

Material Functions: 17

Meshes: 3

Textures: 34 (24 x 4k, 10 x other)

Supported Development Platforms: Windows 64

Documentation: Tooltips

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  • Unreal Engine
    Platform
  • 4.26
    Version
  • 103531
    Number