The Cuttlefish Camouflagepack comes with a procedural spline animation system that changes camouflage as the cuttlefish swims across different surfaces. The camouflage changes when the blueprint detects the selected Physics Materials below the cuttlefish.
The system is highly customizable. Set the starting distance, materials, camouflage speed, camouflage detection distance, and the swimming animation speed.
The package includes a standard swimming animation with a Physics Asset (Great for ragdoll effects).
It also includes a vertex-animated mesh & Blueprint; allowing you to choose between better performance or better graphical quality and collisions.
The Vertex Animated mesh is built to be compatible with the Fish School System, purchasable on the Epic Games Marketplace.
The cuttlefish meshes are made up of 3 LODS, and come with detailed Material Instances for adjusting three camouflage types to suit your environment.
If you are knowledgeable on materials and blueprints, you can modify this system to create as many camouflage types as you want.
Additionally, a demo scene has been included with Sand & Rock Materials, Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with two Cuttlefish with their paths set up, demonstrating both standard and vertex-animated systems.
- 1 Cuttlefish Spline Animation Blueprint, with dynamic camouflage
- 1 Cuttlefish Vertex-Animated Spline Blueprint, with dynamic camouflage
- 1 Skeletal mesh
- A Physics Asset for ragdoll effects
- 2 Parent Materials and 4 Material Instances
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: No
Number of characters: 1
Number of Animations: 1 Standard & 1 Vertex-Animation
Vertex counts of characters:
- 5x 2048x2048
- 4x 1024x1024
- 2x 1024x1024
- 2x 2916x222
- 2x 1800x222
- 3x 512x512
- 1x 256x256
- 2x 261x222
Animation types: In-place
Supported Platforms: Desktop PC / Xbox 1/ PS4 / HTC Vive / Oculus Rift
Documentation Included: Yes, In Blueprints