The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as
- Quadrupeds : Wolves , horses etc
- Bipeds : T-Rex , birds , humans etc
- Spiders : Multi-legged creatures such as spiders and scorpions etc
- Snakes : Snakes & Worms etc
- A universal aim/look-at solver that works on any kind of creature or character!
Features:
- Â Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
- An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
- Â Three animation Blueprints are provided : "Dragon Spine Solver","Dragon Foot Solver" and "Dragon Aim Look Solver"
Code Modules:
- DragonIKPlugin [Runtime]
- DragonIKPluginEditor [UncookedOnly]
Number of Blueprints:Â 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)
Number of C++ Classes:Â 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated:Â Yes
Supported Development Platforms:Â PC ,Mac and Linux
Supported Target Build Platforms:Â PC,Mac,Linux,iOS and Android. Other platforms require testing.