uNode is Visual Scripting plugin for Unity 3D. This plugin allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.
•New Graph Hierarchy
•New Fast Enter Play Mode Support
•New Auto Compile On Play
•New Class Component Graph
•New Class Asset Graph
•New Class Singleton
•New Auto C# Code Generation on Build
With the auto c# code generation on build your runtime graph will run as fast as native c# script on build.
Powerful flow graphs for low-level logic and complex tasks.
Powerful state graphs which combine Flow, State Machine, and Behavior Tree into one graphs.
Create a graph once and reuse them in entire graphs with different parameters.
Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.
Every build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run the output script to another project without uNode.
Import c# script into uNode to quickly creating a node graphs and learn how uNode work.
Elegant state machines for high-level logic and easy state management, support nested state machine and unity events in each of state.
•Basic Support for Behavior Tree
Included Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes.
•Actions & Conditions System
Make game with more easier ways, better organized, and easier to understand for non programmers.
Get instant access to Unity and custom documentation directly from the Editor.
Modify any part of your graphs while in playmode to quickly prototype and test ideas
•Runtime / Script Debugging
Insert breakpoints, watch connection, and watch variable changed in a graphs.
•Group, Comments, and Notes
•Full C# Source Code Included
•And much more
Supported Type: All Type are supported ( Classes, Structs, Enums, Collections, Interfaces, etc ).
uNode has 2 options to run the graphs:
•Native C# for get the best performance (Auto in Build).
•Optimized Reflection is slow compared to native c# but its live editable.
•Development Platforms: Support all platforms that Unity support.
•Works on Unity Pro and Free
•uNode 2 now uses of Odin Serializer, therefore API compatibility level .NET 4.x is required.