Update: Version 2.7A
100's of Animations added, now matches Rifle Pro motion set.
All Animations Root Motion and In-Place w/IPC Curves
372 Animations, 48 Aim Offsets, 36 Split Jumps - 868 Total Files
INCLUDING: Idles, Walks, Jogs, Runs, Crouches, Aim Offsets, Shooting, Turns, Turn In-Place Loops, Jumps, Split Jumps, Deaths and Transitions.
A large set of Military Pistol animations for a third-person shooter game. All idles and transitions have been carefully pose-matched, for seamless motion trees. A matching fully textured Pistol is included.
Mobility Pro and Pistol Pro integration when holstering and swapping Pistol/Rifle.
2.7A2 - Lowered Crouch Turns
- UE4 Engine 4.14 - 4.xx Compatible
- For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.
- Matches Rifle Pro 2.7A animation set.
- All with Root Motion and In-Place IPC curves. (In Place Custom)
- IPC curves for "Speed" and "Rot(yaw)" to calculate cm/sec and turning motion and prevent foot sliding.
- Transition animations to Mobility(no weapon) and swap Pistol/Rifle.
- All animations are on the UE4 template skeleton with IK bones.
- The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
- There is a "PistolHolsterSocket" matching the correct location for all Holster/Un-Holster animations.
- FBX Source Files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
- A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
- A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.