Documentation | PC Demo | Forum thread
Compatible up to Unity 2020.2 (excluding LWRP or HDRP).
NEW! Universal Render Pipeline now supported in Unity 2019.3.7+. Complete with revised water shader. URP grass shader is available separately through the Stylized Grass Shader
An environment asset pack inspired by the current 3D adventure games and of old. This package focuses on providing artistically crafted environment assets.
Stylized vegetation dots the landscape as your hero traverses the world in search of adventure!
== Compatibility ==
All assets are designed for mid-high range PC and Console platforms (PS4/Xbox One). The downloadable demo runs at an average of 102 FPS across 2000+ benchmark reports.
Mobile and Web platforms are not supported. VR on PC has been tested with no issues. Full details .
== Features ==
âž® Custom shaders for trees and vegetation, to enable stylized rendering and animations
âž® Beautiful wind animations on trees and vegetation
âž® Foliage bends away from the player
âž® Grass color blends with terrain (tiled terrain and mesh terrain support, not available in URP)
âž® LOD's and collision meshes for all assets that need them
âž® Tree billboard LODs, for optimal performance in open landscapes
âž® Tailored example environment scene
== Contents ==
â–ª 18 types of plants
â–ª 3 Spruce trees
â–ª 3 Birch trees
â–ª 3 Stylized trees
â–ª 2 Willow trees
â–ª 3 Palm trees
â–ª 1 Pine tree
â–ª 6 tree bark materials
â–ª 6 terrain materials
â–ª 7 Cliffs, to augment your terrain (2k textures)
â–ª 4 small rock clusters
â–ª Matching skybox panorama (up to 8k resolution)
â–ª Lens flare texture atlas
â–ª Animated localized sunshaft effects
â–ª Fog sheet effect
â–ª Falling leafs particle effect
â–ª Wind trails particle effect
â–ª Post Processing Stack/URP profile and color grading texture
â–ª Legacy version of the Stylized Water Shader (URP installation features a reimagined version)
== Additional features ==
â–ª Shaders support custom SpeedTree models
â–ª GPU (indirect) Instancing supported
â–ª Vegetation Studio Pro integrated shader controllers
â–ª Cliff shader with (Triplanar) global color map and detail normals
â–ª Cliff coverage (snow, grass, sand, etc)
â–ª Tree shader supports color variation
â–ª Shader GUIs with documentation toggles
â–ª Editable Amplify Shader Editor or Shader Graph shaders
== Compatible with ==
â–ª Vegetation Studio
â–ª Vegetation Studio Pro (integrated shader GUIs)
â–ª Gaia
Screenshots captured in Gamma-color space. Assets reconfigured for Linear space since v1.5.3