Animation Retarget Toolkit

Try game asset Animation Retarget Toolkit 5.0 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    5.0

  • Number

    108791

Description

please follow this video:

I found these problems with retargeting animation,

  • the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure,
  • there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
  • assigning of the bones in the rig config should be performed on both source and target skeleton
  • the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
  • modify pose is not intuitive
  • there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
  • there might be some others which I can't remember

I tried to solve them one by one

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals

Technical Details

Features:

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals

Code Modules:

  • Persona,
  • EditorWidgets
  • EditorStyle
  • CommonMenuExtensions
  • SkeletonEditor
  • PinnedCommandList
  • AnimGraph
  • AdvancedPreviewScene

Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch

Supported Target Build Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch

Documentation:


How to Download Asset

You can get the asset from the button below. Link will take you to our telegram channel, where you can fin out all the information you need. Do not forget to support the author of the asset in the official store.

You can also support us by subscribing! All subscribers receive much more assets, as well as tutorials on Unreal Engine and Unity every month!

  • Education Emoji

    Education Use

    free/sub
    old price $ 39.99
    Use this asset for your projects for educational purposes.
  • Commercial Emoji

    Subscription

    Subscribe and get more assets and tutorials!
  • Unreal Engine
    Platform
  • 5.0
    Version
  • 108791
    Number