The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.
Move around, rotate, edge scroll, screen slide, mouse drag, follow an actor, use the async traveling tasks...
You can tweak all of those tools in the camera defaults.
Enable camera lag for smooth movement and rotations.
Enable auto-positioning for the camera to adapt to the terrain height.
Quickly set the boundaries in your level.
Try the demo !
I am willing to release multiple tools to help you work with the camera, so donโt hesitate to send me feedback and suggestions on what features you want to see implemented.
You can email me at heac.or join the Discord .
Demo
Overview Video
Documentation
Discord (update notes & discussion)
Technical Details
Features:
- Quickly Enable / Disable features during runtime
- Control Movement / Offset / Rotation / Zoom
- Movement & Zoom Scaling
- Location / Offset / Rotation / Zoom Constraints / Quickly set the boundaries in your level
- Terrain Height Adaptation
- Edge Scrolling
- Precise Mouse Drag
- Rotate Around Pivot
- Screen Sliding
- Lag for smooth Movement / Offset / Rotation / Zoom
- Async Traveling Functions
- Placeholder Cameras to jump to target viewpoint
- Follow Actor
- Get the ideal Location and Zoom to get the focus view of an Actor depending on your Rotation
- Save & Load
- A ton of settings to get the behavior that you want
- Override some of the functions to implement your own logic
Code Modules:
Number of C++ Classes: 1
Supported Development Platforms: Win64 (Ask me if you want to see more platforms).
Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).
Documentation