Showcase Video: Link
Tutorial Video: Link
Extra tutorial how to use packed textures and Normal map combine: Link
Currently you can use Rapid Packer to:
- Pack textures into RGBA (or single channel etc.)
- Repack single texture (swap channels information)
- Generate Normal map based on up to 4 source inputs
- Combine Normal map with extra textures
- Add Alpha to the Albedo
- Export PNG texture to the local disk
- Invert channels
Tool works as an editor utility, which means you don’t need to drop anything to the scene to start using it.
No need to drag and drop anything or import, selected textures in Content Browser added automatically to the channels based on selection order (1+2+3+4 = 1R+2G+3B+4A).
Different options and buttons appear based on selected mode, so no need to worry about what to click when (less confusion, faster work).
Automatic output to the same folder where textures were selected to speed up the process.
Simple information window showing which selected texture assigned to which channel.
Large preview window showing what the final result would look like and 4 small windows for each channel, working as grayscale.
Update:
Added options to manually name packed texture or use the name of the first selected texture. If name is reused then old texture will have added _old. Additionally there is now option to replace part of the text, which is useful when repacking single texture, for example PackedMRA into PackedARM. More info with images in the manual.
Make sure to turn on in Plugins: Editor Scripting Utilities
I have tested this tool many times, but if you encounter any issues or glitches please send me an email (or contact in any other way) and I will fix it ASAP.
If you have any suggestions or requests please don’t hesitate to contact me and I will check them.
Read More Technical Details
Technical Details:
Number of Blueprints: 1
Materials: 1
Material Functions: 13
Platforms: All because it's editor tool and not meant to be used in runtime
Documentation: Link Or can be accessed from Packer window