Cloth Dynamics

Try game asset Cloth Dynamics 1.7.3 Unity for your project.

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Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.

Some parts of the C# source code depend on Unity's Burst and Shader Graph packages.




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- One of the fastest GPU based cloth simulations.

- Unified solution for character clothing.

- GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

- Cloth interaction with unity colliders based on SDF calculations.

- Quicker loading times with pre-cached data.

- Per cloth adjustable solver data.

- Simple LOD system to fade between skinned mesh and cloth sim.

- Cloth proxies: drive high resolution meshes using low-res simulations.

- Independent compression, stretch and bend constraints.

- Cloth can collide with itself and other cloth pieces.

- Supports all standard Unity colliders plus stretched spheres and round cones.

- Automatic camera culling.

- Mesh collision with a point-to-point system (using vertices or triangles).

- Mobile support (only primitive collisions e.g. spheres, cubes,... ).

- Full C# source code included, compute shaders of V2 are pre-compiled.

- NoWebGL Support!

Easy-to-use integrated editor tools:

- Automatic character setup for bone-driven colliders.

- Fast Vertex painter and vertex color transfers.

- Garment tool to create cloth in Unity.

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  • Unity
  • 1.7.3
  • 108506