Micro Benchmark Profiler Tool for Blueprint and Code Performance Timing

Try game asset Micro Benchmark Profiler Tool for Blueprint and Code Performance Timing 5.0 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    5.0

  • Number

    108478

Description

Have you ever looked at a few lines of your code or a block of Blueprint nodes and asked yourself: "I wonder how long this block takes?" Well, wonder no more -- measure it!

With MicroBenchmark, call Tic (in Blueprints or C++) before the block in question and Toc directly after. You instantly get a timing profile of the execution time with nanosecond accuracy. Optimize your code by comparing different implementations, find out if native C++ code is faster compared to pure Blueprints, identify bottlenecks and get a better understanding of your code's performance.

Tutorial & Documentation | Support Forum


Changelog:

  • 2022-12-11: UE 5.1 compatibility update
  • 2022-07-10: Fixed bug in seconds display

Technical Details

Features:

  • Easy measuring of C++ or Blueprint execution time
  • Supports averaging results over many calls to suppress noise / outliers
  • Plug and Play, with no setup
  • Comprehensive documentation
  • All C++ code is fully documented and source-open

Code Modules:

  • MicroBenchmarkTimer (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 3

Supported Development Platforms: Windows, Mac, Linux

Documentation:

Example Project: Demo Blueprint actor included in plugin content folder.

Important/Additional Notes: The plugin automatically disables any performance measurement code in Shipping builds.

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    old price $ 9.99
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  • Unreal Engine
    Platform
  • 5.0
    Version
  • 108478
    Number