Editor and runtime tool for baking Shader Graph nodes into a common texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.
Check documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle .
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside the Shader Graph itself and cannot be used for baking mesh, camera or any scene object related data.
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Support and bug report: ld
Supported Unity versions:
• Only the latest Unity 2020.3 and 2021.3 LTS versions are supported.
• Unity alpha and beta versions are never supported.
• Unity 'tech release' versions are not officially supported.