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A simple master material for use with material instances that covers all the common car body surfaces. This uses the dual normal clear coat shader for best results. Textures for carbon fiber, metallic flake and clear coat scratches have been included. The metallic flake includes the sparkle effect as the perspective changes. Also supports texture maps as a mask for different surface types.
"Clear Coat Enable Second Normal" must be activated in project settings to see the full effect.
Examples of what can be created with this material are in the screenshots, including carbon fiber (matt, gloss and tinted), foil wraps, metallic paint, candy paint, flip/pearl paint, faded and scratched paint.
Also included is a very simple system for racing stripes. This uses locally aligned coordinates, so will not need UV maps, but may not work in all situations. Please note that for all other material effects this requires the meshes to have proper UV maps.
Maps: 1 example map
Material Functions: 2
Material Instances: 21 examples
Meshes: 1 example mesh
Textures: 6 (5 x 2048, 1 x 1024) + 2 example textures
Supported Development Platforms: Windows 64