VaOceanMobile is a material shader created for oceans and water surfaces in mobile games on Unreal Engine 4 . Yes, exactly! It looks the same on mobile and works really fast!
Sure, this shader has limited set of features in comparison to desktop alternatives, but the key goal was achieved - it's fast, nice-looking for topdown view and works on mobile devices and web.
Technical Details
Features:
- Ocean shader created for mobile games on Unreal Engine 4
- Tested and proved by Armored Warfare: Assault game
- Spline-based tool for foam creation is included!
Texture Resolutions:
- 128x128
- 256x256
- 1024x1024 (limited to 256x256 in-game)
Number of Materials: 3
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 4
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, iOS, Android, HTML5, Xbox, PlayStation, Switch (ALL)
Documentation:
Important/Additional Notes: Material is designed for topdown usage!