Magica Cloth is now available in the 2D Animation Package.
To use it, select [Before Late Update] as the Update Location of the MagicaPhysicsManager component.
This will allow you to run the simulation before the Late Update.
- Fast cloth simulation with Unity Job System + Burst compiler
- No native plugin.
- Works on all platforms except WebGL
- Works with all BuildIn / URP / HDRP / CustomRP rendering pipelines.
- Implement BoneCloth driven by Bone (Transform) and MeshCloth driven by mesh
- MeshCloth can also work with skinning mesh
- Easy setup with an intuitive interface
- Time operation such as slow is possible
- Camera culling system
- With full source code
- Unity2019.4.31(LTS) higher
- [Burst] package
- [Mathematics] package
- [Jobs] package(preview)
- [Collections] package(preview)
All release notes
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