Photon Unity Networking 2
We recently released Fusion, our state of the art networking solution . Please consider using Fusion in new projects.
PUN 2 is now in long term support mode. This means we no longer add new features but of course existing projects and titles will continue to work for a long time.
PUN is all you need to easily add multiplayer to your games and launch them globally.
Forget about hosting, connection issues and latency.
Support: if you need help with any issues please first
- check our online documentation ,
- use our forum or Discord chat
- mail to our developer support team .
Export to all platforms: mobile, desktop, consoles (including Playstation, Xbox & Nintendo Switch), TV, VR, AR & web.
Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.
Battle-tested service: Photon's reliability is proven in countless top games.
Automatic scaling: scales without limits, even to hundred of thousands of concurrent users
Always connects: Simply works across networks and platforms, no punchthrough issues.
Integrated by top tools: Opsive Ultimate FPS , Playmaker Ecosystem , Tanks Multiplayer and many more are all integrated with Photon
Unity beta versions are not supported. Our demos don't support Unity's New Input system. Enable the old system, feel free to update the code or disable the demos. Your projects can use either system.
For details please read our PUN 2 documentation .
Unity Forum Thread and Product Website.