ROG Modular Medieval Armor and Cloth

Try game asset ROG Modular Medieval Armor and Cloth 5.0 Unreal Engine for your project.

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USEFUL TUTORIALS | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine

"ROG Modular Medieval Armor & Cloth" is the first & main part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

The second & additional part is " Accessories & Robes". These 2 assets complement each other.

Demo PlayMode requires the addition of Epic's native ThirdPerson featured pack!

Please read the FAQ or the entire Documentation .

UPDATE: version 5.1 (beta) (10/26/2022):

  • Manny & Quinn supported;
  • New approach to setting up chaos ClothSim (teamwork with Vladislav Jurat );
  • Improved structure and naming of assets;
  • There are some known issues that will be fixed soon;

UPDATE: version 5.0 (beta) (05/05/2022):

  • UE5 support with no UE5 skeleton support;
  • Support for the UE5 skeleton is planned for future updates;

UPDATE: version 4.14 (02/22/2022):

  • (FIX) 61 minor fixes: Robes/Chests/Shirts (ROG_Female, CC_Male, UCCS_Female);
  • (FIX) Helm MorphType selection;

Version History (since 4.0)


Armor & accessories models are prepared for these characters from UE MarketPlace:

  • UE5 Manny & Quinn;
  • UE4 Mannequin (with native skeleton): base & adapted for human anatomy;
  • Character Customization by CodeSpartan: Male & Female original and revised skeleton;
  • UE4 ONLY! Character Customizer by mlindborg (Male&Female) - Planned to update for UE5 version;
  • UE4 ONLY! Universal Character Customization System by FS Creations (Male&Female) - Planned to update for UE5 version;

Other useful links:

  • Trello with our future plans
  • Documentation
  • Support email:


  • Our assets do not include character's assets, only simplified models without any morph types, textures (for demo);
  • Armor/Cloth models do not have similar “bodyfat” Morphs;
  • Some modular parts are not compatible with another one, you can find all the information in the Documentation;

For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.

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Technical Details

Features (Armor Pack):

  • 112 armor items (23x helm, 29x chest, 27x pants, 21x boots, 1x bracer, cloak, gloves, shoulders for demo);
  • 1191 Skeletal Meshes, 621 Static meshes;
  • 84 Material Instances, 3 Master Materials, 1 Material Function;
  • ~240 PBR textures (2048/4096): Albedo, Normal, ORM;
  • Vertex counts of Skeletal Meshes: Helms (900-2600), Chests/Shirts (1700-7600), pants (900-3400), Boots (1200-4000);
  • Number of LODs for all Skeletal & Static Meshes: 4;
  • Cloth simulation: chests, robes & cloaks;

Rigged: Yes

Rigged to Epic skeleton: Yes (IK bones are included);

Animated: Yes (for demonstration);

Number of Animations: 3 (for demonstration);

Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;

Demo play mode: 3 Blueprints, 1 map.

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  • Unreal Engine
  • 5.0
  • 107941