The project has been updated.
The updates 01 and 02 include a combined weapon mesh with magazine meshes and a blueprint tuned for that mesh.
The update also includes bonus animations.
Update 03 includes a character animation fix.
Realistic handgun with attachments. Contains example blueprints for assembly.
One handgun with 3 different fire modes, holo sight, laser/flashlight, compensator, and silencer.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
Preview: before update 03
Project presentation: before update 03
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5:
- One handgun with 3 different fire modes, and attachments.
- Character Animation Blueprint for the basic display of Animation.
- Materials and some sound set up.
Number of Meshes: 9 ( 1 SK, and 8 SM).
Collision: Yes. Custom.
Vertex Count: 137 - 15082 vertices per mesh.
Animations: FP character has 36 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapon has 9 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 3 Master materials, 2 Post-process materials, 8 Material instances, 13 Material instances variations.
Number of Textures: 23 textures, 8 reticles, 8 patterns.
Texture Resolutions: 6 - 4096x4096, 12 - 2048x2048, 2 - 1024x1024, 5 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows