Find out more about the complete Brushify system at: www.brushify.io
Please note, for UE5 it is important to go to project settings and do the following:
Search RHI and set it to DX12
Enable Generate Mesh Distance Fields
Enable Virtual Texturing
Brushify Beach Pack UE5 Demonstration video:
This demonstration video shows how the Beach pack can look in UE5 with all the features enabled and when combined with some additional unreal engine plugins.
(Disclaimer: 3rd party plugins shown in the video are not included)
Create stunning Beach environments with this powerful easy to use pack. This kit is perfect for level designers and environment artists looking get a jump start. As usual, this pack contains shaders that are 100% compatible with all other existing Brushify packages!
READY MADE LEVEL
Beach Level Showcase Video & Tutorial: (Coming Soon)
Complete level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
Everything you see in the screenshots is provided, along with the powerful shaders and workflows shown in Brushify tutorials.
ULTRA HIGH DEFINITION 8K RESOLUTION DRONE SCANS
The included UHD Drone scans allows you to add large scale detail to the landscape quickly.
This Beach Pack contains 4 UHD Drone scans comprised of several 8192x8192 textures (See Screenshots).
Includes photo scanned assets that were captured from Beaches across the east coast of England. The landscape surrounding Whitby and Scarborough were the real life locations that provided the data and visual reference for this pack.
The pack includes Procedural Spawners for quickly scattering Beach Rocks, Driftwood and Shingle embankments. Assets are all optimized and created using the latest Photogrammetry techniques.
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
This pack comes with a playable level with a complete ready-made landscape. Everything you see in the screenshots is provided, along with the powerful shaders and workflows shown in Brushify tutorials.
Get Started with the Brushify Landscape Auto Material by following this tutorial:
Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.
Learn to use Brushify with Brushify - Unreal Engine Bootcamp!
Build an Island level in 1 hour:
Build a House in the woods:
Disclaimer: This pack contains a Public Domain Boat Scan from the Scottish Maritime Museum.
- This pack contains a ready-made and optimized Beach level already built using the Brushify assets.
- Contains Beach assets showcase level.
- 4 Variations of UHD 8k Drone scans of Beach Cliffs
- 5 Variations of Beach Rocks
- 2 Variations of Shingle Rocks
- 3 Variations of Driftwood
- Preset Procedural spawners for Beach Rocks, Shingle Rocks and Driftwood.
Includes all shaders from the Brushify Environment Shaders pack, please check the description here:
Texture Sizes: Foliage and Rock Textures up to 8k resolution
Vertex Count: 1000 to 80,000
LODs: All Meshes have 5 LODs
View Brushify Changelog