Ghost Lady S4 The Hunters

Try game asset Ghost Lady S4 The Hunters 5.0 Unreal Engine for your project.

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Video preview | 3D preview | Character Guidelines | Facial Expression Tutorial

How to use my female characters with Advanced Locomotion System


Part 1


Part1 | Part2

With a new master materials you can blend color and textures to your liking. This character is rigged with the same instruction Skeleton of all my other modular female packages.

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other modular female packages all together.

This character has basic facial rigging, Facial Expressions, and Lipsyncs, 01 hairstyle, andbasic Animations for CrossBow

[My Discord]

Technical Details


  • Full character promotion on ArtStation
  • Facial Rig
  • Over 20+ Animations
  • Lipsync, Face Expressions, and Animations included
  • Blend clothing, skin, hairstyles, and eye with your own color and textures by part

Rigged: (Yes)

Rigged to Epic skeleton: No

  • Skeleton has the same structure and bone names as Epic Mannequin but additional facial bones and weapon bones, some bone positions were adjusted to fit with female poses so, for the best results, you should use the Retarget method. Please watch this video to clearly see how it works.

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: Yes, only basic movements

Number of Animations: ~26

Animation types (Root Motion/In-place): Root Motion

Number of characters: 01

Vertex counts of characters: 15.000 ~ 35.000

Number of Materials and Material Instances: ~30

Number of Textures: ~130

Texture Resolutions: 2048 - 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)


Tutorial for female characters with Advanced Locomotion System V4

Important/Additional Notes: Please open the Overview map for more information

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  • Unreal Engine
  • 5.0
  • 107517