SoulLink Procedural AI Spawner

Try game asset SoulLink Procedural AI Spawner 1.2.4 Unity for your project.

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Now with full save capability using Pixel Crusher's Save System!!!

Upgrading from Version 1.1.0

It is recommended that you completely remove the SoulLink folder before updating from version 1.1.0. Although not required, it is a good practice to observe. Please make a backup before removing any folders. This version has a breaking change. If you have any Proximity Spawns defined, they will be removed with this version. You will need to re-add them after the upgrade. This was necessary in order to remove some annoying warnings about recursive serialized compositions.

What is SoulLink Spawner?

With SoulLink Spawner, you can avoid the tedious and time-consuming task of manually placing populations of animals, enemies, and other objects in your game world. Instead, let SoulLink Spawner manage your populations based on biomes, areas, regions, time of day, weather, seasons, quests and other conditions. You decide how many AI will be in your world at one time and SoulLink Spawner will spawn and despawn them as necessary as your player moves throughout the game world. You control the spawning/despawning ranges as well as various restrictions such as elevation and slope angle. You can even restrict your spawns based on layers.

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SoulLink Procedural AI Spawner is a stand-alone asset designed to work with any player controller and any third party AI asset that supports object pooling. This asset will also be included as part of the upcoming SoulLink Artificial Intelligence System asset. If you purchase this package now, your cost of the AI system will be reduced accordingly.

IMPORTANT: SoulLink Procedural AI Spawner is not an AI system. Demo videos and screenshots contain AI and other content not contained in this package and are for demonstration purposes only.

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  • Unity
  • 1.2.4
  • 107477