Demo: Web GL- Android- Windows
Follow development: Trello
⤴️NEW! : \"Renderer Feature only\" support for URP (post processing API can be skipped entirely this way)
🔥Highlights🔥
One of a kind glow shader: If you are looking for an out of the ordinary bloom or glow solution, MK Glow gives your project the unique touch.
Intuitive workflow: The artist-friendly workflow is exactly the same on every render pipeline or post processing api, after the setup is done.
Flexible features: You can add multiple layers of features to customize the glow, including bloom, lens surface dirt & diffraction, lens flare and glare.
📦THE PACKAGE📦
⚡Main Features⚡
Bloom: Creates fringes of light extending from the borders of bright areas in an image.
Lens surface: Apply a dirt and a diffraction texture, which fades in into the glow.
Lens flare: Generate procedural lens flares including halo, ghosts and presets.
Glare: Creates glare light streaks, which fades into the glow based on a blending. Also presets are available.
Stylization: Fine tune the result in terms of quality and performance using a wide variety of options.
Blooming: Further enhance the glowing parts to give scene a more bloomy look.
Luma Scale: Mix relative luminance into the glow for a more stylized or realistic look.
Anamorphic: Morph the glow to create an anamorphic flair.
Resolution scaling: Same outcome independent from the screen size and resolution.
Additional shaders: Basic Sprite & UI shaders with emission are included.
Mobile compatible: performing at a reasonable tradoff in terms of quality and performance.
✨Setup for every possible post processing API✨
- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)
- Built-in: Post Processing Stack
- Universal: Integrated Post Processing API via Scriptable Renderer Feature
- Universal: Scriptable Renderer Feature Only (skip the Post Processing API entirely)
- High Definition: Integrated Post Processing API
✨Two intuitive workflows✨
Threshold: Make things glow based on the pixels brightness & threshold & emission.
Natural: No color cuttoff, no thresholding, just like real life, a very realistic behavior (Energy-Conserving), just raise the emission.
⚙️Included Tools⚙️
Install wizard: Fast setup even on scriptable Render Pipelines.
Builtin textures: Start easy by using the included textures for different features.
Custom editor: Easy to use inspector tweaked towards artists.
Render pipeline compatibility: Same look & feel & results across all render pipelines.
🪜Examples🪜
Space: Moving Asteroids showcasing overall glow.
Spectate: Inspect specific objects.
Cubes: Moving colored cubes.
Setup: Simple setup for 3D, Sprite and UI.
💾Updates + Maintenance + Support💾
All of my assets receive updates, are maintained regularly and supported as best as possible.
🌈Do you have some cool stuff to show?🌈
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
💡Questions, bug reports, feature requests, feedback or just to say hello💡
Feel free to get in touch via at any time.