Particle Editor Extension

Try game asset Particle Editor Extension 4.27 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    107311

Description

Preview: /watch?v=RrjYVRXM_u4

Documentation:


The new modules allow for the following new effects ([*] = GPU particles supported):

★ Custom logic module [*]: create a blueprint or C++ class which gets called for each spawned particle. Allows you to define position, velocity or color of each particle programmatically using in-game data.

★ Spawn particles on static mesh surfaces [*]

★ Spawn particles on procedural mesh surfaces (blueprint and C++ supported) [*]

★ Galaxy creation [*]

★ Swarm movement

★ Simple particle turbulence (using curl noise)

★ Texture heightmaps [*]

★ Texture colormaps (with alpha support)

★ Force points

★ New "donut" shape [*]

★ Jiggle particles around

★ Size by speed over time


New in 4.15!

★ Translucency Sort Order

★ Particle Decals


New in 4.16!

★ New Particle Decal options


New in 4.17!

★ Dynamic force points (allows you to change the particle module data via blueprint or C++)


New in 4.18!

★ Dynamic swarm steering target points


Additionally, all modules support time settings for start delay, max duration and looping.

Read More

Technical Details

This plugin works with C++ projects as well as blueprint-only projects.


Documentation:

Example Project (4.18):


Of course, all modules work in the editor as well as a shipping build.


Platforms Tested: Windows

Support:

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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 107311
    Number