HACKING SECURITY ACCESS

Try game asset HACKING SECURITY ACCESS 4.27 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    107295

Description

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Note: The latest version of this project is available in all versions of UE4 and UE5 that we propose.


Version 2.2 - December 11, 2022

VIDEO - DEMO

General fixes and enhancements, especially for UNREAL ENGINE 5 and 5.1.

  • [fix] UI SelectWeapon fixed on UE5.
  • [fix] textingUE4 montage error fixed on UE5.
  • [Improvement] add force show password when hacked (more ergonomic for third person mode).</li>
  • [New] New version of the blueprint weaponPhoneCode : the phone system to find password, more efficient and stable (old version does not work on UE5).
  • [fix] The weapon selection interface (SelectWeapon) no longer displays the next weapon if it is identical to that selected.


Version 2.1 - April 9, 2022

VIDEO - DEMO

  • [Fix] Fade begin game for 4.27
  • [Fix] gate blueprint actor for 4.27
  • [Fix] ui select weapon for 4.27
  • [Fix] ui arrested for 4.27

Version 2.0 - April 4, 2022

VIDEO - DEMO

  • Completely revised code
  • Optimization and new way of using the digipad and card reader.
  • Switch to 1st and 3rd person in real time.
  • Artificial intelligence that can use card readers, doors, digipads and even hear the player and do a routine.
  • The hacking phone is now physical and in the player's hand (before it was a UI)
  • Open everything you want with the cardreader/digipad/simple button.
  • Intuitive and customizable use.
  • Adding new interactive objects : box / gate / key / simple button
  • Switch to digipad / simple button or cardreader with a parameter (on the same blueprint actor)
  • New inventory System

Version 1.0 - 1.2 - May 11, 2021

VIDEO (deprecated)

HACK SYSTEM BLUEPRINT AND UI (NEW)

  • A mobile phone allowing to hack the digipads, the program does not know the code, it behaves like a real hacking program: it tries random passwords, to avoid waiting too long, the program has a limit of 200 to 500 tests before finding the right code (10-30 seconds)

FIRST /THIRD PERSON CHARACTER

  • Switch to first & third person in game, the gameplay change in real time
  • Basic LineByChannel System
  • Inventory System: you can ADD/GET/SET/REMOVE objects in your inventory

DOOR

  • Open and close the door automatically
  • Customize the door (with card reader or with digipad)
  • Handles are animated
  • Dynamic light (open: green light and close: red light)
  • Customization
  • Close the door after authorization access.
  • Duration to close the door.

CARD READER with door sound and animation

  • Detect (with LineByChannel) if you have the right card and open the door
  • A card animation
  • Two Sided
  • Customization
  • Remove the card after the door opens
  • Duration climb light
  • Change sounds dynamically with variables
  • Animation from the card

DIGIPAD with door and sound

  • Hit collision with LineByChannel
  • Two Sided
  • Customization
  • Change the password and the size
  • Custom color text with material instance and everything

COLLECT ITEMS

  • Pickup system
  • add the item to the player's inventory

PROPS

All objects were created on 3DS MAX: UV's generated.


AI

Artificial intelligence that can use card readers, doors, digipads and even hear the player and do a routine.

Read More

Technical Details

About us

Indie dev studio based in France, Lyon.

CONTACT
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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 107295
    Number