Bottles and small garbage. By using it you can easy fill empty surroundings. It make surround more natural a life and more atmospheric. All the objects are dynamic. Objects react to touches of a user and physically interact with each other like the real ones. All objects included Sound Fx
Please note that for Trash_pack_2 will be workable, you are need apply Apex Destruction plugin on your version engine.
It need and work for version from 4.18 to 4.27 and 5.
If you have more old version engine 4.18 then all work corect from box. Plugin dont nesesary.
If you use version engine 5, then all objects except glass botles will be work corect. But glass botles in UE5 still now don't have distruction. We working now for fix it soon.
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution):
• Labels bottles 2048x2048
• Labels tins 2048x2048
• Metal set: color 1024x1024, normal 2048x2048
• Plastic set: color 2048x2048, normal 2048x2048
• Glass set: normal 2048x2048
• Noise: color 64x64, normal 64x64
Collision: Yes custom
• Tin 383poly - 100poly
• Bottles 340poly - 126poly
• Cans 591poly - 174poly
• Glass 15000poly - 5000poly
• Scrap 252poly - 36poly
LODs: Each mesh have 3 LODs
Number of Meshes: 99
Number of Materials and Material Instances: 4 master material and 20 material instances
Number of Textures: 9
Sounds: 87 sound samples
Engine Compatibility: 4.9
Intended Platform: OSX, WINDOWS
Platforms Tested: WINDOWS, OSX
Documentation Included: No
Important\Additional Notes: glass bottles do not have LODs because is destructible meshes.